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- BOXCON.DOC
- BOXCON20.PRG
- EXAMPLE3.BAS
-
- They allow you to make boxes on your screen and to place text within them.
- They allow you to make multible procedures and multible boxes. It then
- writes a .LST file to disk so you can merge it with your program. Read the
- DOC file for more information.....
-
-
- COMBIOD.GDT
- GDU.BAS
- GDU.DOC
- LADDER.GDT
- LADDER.PAL
- LADDER.SCR
-
- Keywords: GFA SPRITE GAME EDITOR DEVELOP GRAPHICS GRAPHIC EDIT BASIC PUT
- GET
-
- This GFA Basic program allows you to edit sprites and game board pieces,
- but it's not just another editor (well, not really). It has a number of
- extra features. Not entirely complete, but fully functional. Goes to show
- what you can put together in a weekend with GFA Basic. Maybe you'll even
- see the game that the sprites included with the files are for some day.
- --- Ross Judson --- This is pretty interesting little sprite editor, but
- with source code to boot it's even better yet.
-
-
- GFABOOT.PRG
- GFATIP15.BAS
- GFATIP15.DOC
- GFATIP15.LST
- REBOOT2.O
- REBOOT2.S
-
- Well, here's the next in the series of GFATIPS. Holding true to the
- promises made with the last GFATIP, we've made this one a bit more complex.
- We will demonstrate the use of Machine code inserted into a GFA Basic
- program, and executing a program while in the 'Supervisor Mode'. The end
- result is that you get a compact routine to reboot your ST without pressing
- the Reset Switch on the back of the computer. The Documentation file is
- expansive and gives you a blow by blow account of the entire construction
- of the Tip Files. Written by 3 programmers at Marathon Computer Press and
- released into the Public Domain.
-
-
- GFAMENU.DOC
- MENU.LST
-
- These files incluude a tutorial for creating menus in GFA. The LST file
- does the programming and the DOC file explains the LST file line for line
- to better understand what is going on. Very interesting reading.
-
-
- DECOMP.O
- SHOW512.DOC
- SHOW512.O
-
- These are assembly language routines and documentation on how to load
- Spectrum pictures into GFA. The routines, though, are not limited to
- GFA and should be also callable from C and Pascal. Lots of good docs are
- also included.
-